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Window Management: ReloadAssembly -> EndReloadAssembly processing freezes Editor for minutes Vulkan: Crash on vk_optimusGetInstanceProcAddr when double clicking shader's Compiled Code drop down arrow Shadows/Lights: Skybox lighting is not rendered after creating gameobjects in the new scene until the lighting is rebaked Scripting: fields produce "Field is never assigned to." warning Scripting: Polymorphic instances are always recreated when applying any inspector value change
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Packman: Asset Store 'Complete Projects' overwriting Project Settings with no warning
#SKYBOX SOURCE 2 SDK STEAMVER MAC OS X#
MacOS: Many artifacts can be seen in Scene View when Scene Light is enabled and HDR is on with Metal API and Mac OS X 10.15.4 Linux: Having same case-insensitive named assets causes infinite import looping IMGUI: Editor crashes when using WebView_CUSTOM_AllowRightClickMenu IMGUI: Crash on _pthread_kill when trying to open SteamVR Input window
#SKYBOX SOURCE 2 SDK STEAMVER UPGRADE#
IAP: Unity purchasing gives error on project upgrade due to failing to find UnityEngine.UI assembly IAP: Disabling and re-enabling IAP in services window throws multiple errors about failing to find assemblies Graphics - General: Crash on GetRenderPipelineScript when opening a specific project Global Illumination: gi::InitializeManagers() takes 0.6s during Editor startup Global Illumination: BugReporter doesn't get invoked when the project crashes Global Illumination: Transparencies are ignored because URP uses _BaseMap as main texture identifier AI: Editor crashes on MemoryManager::GetAllocator when selecting NavMeshAgent Component in the Inspector windowĪnimation: Inspector not displaying state and transition properties once duplicatedĪsset Bundles: AssetBundleLoadAllAssets - Load_Prefabs_AllAssets is significantly slower than 18.4Īsset Bundles: AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets is significantly slower than 18.4Ĭloth: Cloth has graphical artifacts when an object moves out of the cameraĬodeEditors: Crash with _pthread_kill + 10 when debugging with Rider